The following are the descriptions for the 3 games (they are designed for HF32 Ver 20.x). -Ambush-B3 -EysSystem1 -Waterloo WARNING!!! +Waterloo will crash HellFighter32 Ver 21.x & you won't be able to even start it again. +This is unplayable in ver 21.x, will crash on start until you delete: net.hfb current.hfb WARNING!!! ______________________________________________________________________________________________ # Waterloo.hfb # Author: J Hewitt & HFB-Generator (Thursday, June 12, 2003.) # http://www.execulink.com/~jhewitt/ *desc ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Author: J Hewitt & HFB-Generator (Monday, June 09, 2003.) http://www.execulink.com/~jhewitt/ Suggest you have ABBA's "Waterloo" song ready (inspiration source). Not the original Waterloo battle for ver 20.x, but considered the end to EysSystem series. This is unplayable in ver 21.x, will crash on start until you delete: net.hfb current.hfb Waterloo is big and you will see litterly hundreds of ships fight to the finish. And yes you can get a small blue victory, but it's hard to do. Good Luck! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ With Eys system (among others) now in enemy hands, your supplies have been limited. Most of your capital ships are destroyed and this was your last stand. Unfortunately, the enemy force is much larger and better equipped. Your goal is to survive to surrender. And yet, you feel the last convoy (3 freighters) could useful to future generations. But there are reports of even more enemy fighters jumping in-system. And recon has found that your enemies standing orders are: "Kill on sight"!! Theres no chance to surrender anywhere else but earth. Do you try to protect the freighters, but who do you attack, there's so many fighters? Your SuperHellfighter is experimental and is only 1 of the 5 you had built. Perhaps Earths Defence Forces will trade your ship for protection and later, freedom... Eitherway, you must make a run for the jumpgates, and surrender at earth. -end ______________________________________________________________________________________________ # EysSystem1.hfb # Author: J Hewitt & HFB-Generator (Thursday, June 12, 2003.) # http://www.execulink.com/~jhewitt/ # Originally called GuardtheFreighter.hfb which it no longer looks like. # Generated in part by Hell Fighter v20.3 # The Twin jumpgate system, get your freighter to the jump point safely # Destroy any hostiles. *desc »»»»»»»» Single Player: 2 sided HF32 «««««««««« The Twin jumpgates near system Eys are a natural phenomena. The nearby system is mineral rich and so control for the jumpgates is highly contested. You must get your 3 freighters to the jump point safely. Their refined mineral cargo is too valueable to lose. Recce has informed us that our old starbase has been taken over, it must be destroyed. Approx 5 Enemy fighters protect the old starbase. Intelligence intercepted some enemy communications: "~.. request fighters and cruisers immediately... ~" "~.. freighter will arrive short... ~" We have requested assistance from space station C132 to jump some of their fighters through. They will send 6 of their best, about when we start attacking the old starbase. Space station C132 itself is moving to jump in the Eys system, but this takes time. Your orders are to hang back and act as the Forward Observation Officer (FOO). Destroy any enemy fighters that break through our fighter screen to attack the freighters. Assist any tactical strikes against enemy starbases or capital ships; but from a distance. Lastly Space station C132 is important too, refuel and rearm there, it's your new posting. As a result of your orders, your superhellfighter is being modified. We haven't time to update your fighters HUD, so remember what the changes are: -A Laser instead of a Gatling Cannon, 6 Heat Seekers and 20 Rocket Clusters You are the only rear-guard, so protect the freighters as best as you can. _____________________ CO GEN Hewitt J Eys System Defense -end ______________________________________________________________________________________________ # Ambush-B3.hfb # Author: J Hewitt & HFB-Generator (Thursday, June 12, 2003.) # http://www.execulink.com/~jhewitt/ # **************************************************************** # The goal of this scenario is to get all three freighters to the jump point # and not lose the racker. # If all these conditions are met, the player wins, otherwise he loses. # ambush.HFB # Generated in part by Hell Fighter v0.1A14 # Original Author of template Richard Eitzen 060496 # but this doesn't really look like Ambush.hfb any more, does it. *desc Ambush (ver B3) Get all three freighters to the jump point and do not lose the racker. The transports carry some food and 48 ground troops each. They are decoys with no VIPs on board, therefore are expendable. If heavy forces are encountered a small reserve group will jump in. Well, enjoy! Amended by J Hewitt June/2003 http://www.execulink.com/~jhewitt/ -end