On-board graphics chips are sometimes not highly effective enough for taking part in video games, or for different graphically intensive duties, equivalent to enhancing video or 3D animation/rendering. Specialized processing cores on some trendy workstation's GPUs are dedicated for deep learning since they've vital FLOPS efficiency will increase, utilizing 4×4 matrix multiplication and division, leading to hardware performance up to 128 TFLOPS in some purposes. Many firms have produced GPUs beneath quite a few model names. Hardware designers for Valve acknowledged that they'd have needed to include OLED screens for the original launch models, however at the time, OLED screens of ample measurement and high quality didn't but exist available on the market, and they'd have needed to delay launch by 12 to 18 months if they went on that route. Alongside the announcement of the OLED fashions, Valve acknowledged they're working in direction of a Steam Deck 2 with overall system improvements including the CPU and GPU chips, however these techniques will seemingly not be prepared for two to three years. Another class, "Unsupported", are games that Valve has examined to not be absolutely suitable with the Steam Deck, comparable to VR video games, games utilizing Windows-particular codecs that have not but been made suitable with Proton or software apps.